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- /* SCCS Id: @(#)wizard.c 2.3 88/02/11
- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-
- /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
- /* - heavily modified to give the wiz balls. (genat!mike) */
-
- #include "hack.h"
- extern struct permonst pm_wizard;
- extern struct monst *makemon();
- extern struct obj *carrying(), *mksobj_at();
-
- #if defined(HARD) || defined(DGKMOD)
- # ifdef SAC
- char nasties[] = "cdDeImoPTUVwxXz3&,:;";
- # else
- char nasties[] = "cdDeImoPTUVwxXz&,:;";
- # endif
- #define WIZSHOT 2
- #else
- #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
- #endif
-
- #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
-
- char wizapp[] = "@&DNPTUVXcemntx";
-
- #ifdef DGKMOD
- #define URETREATING(x,y) (movedist(u.ux,u.uy,x,y) > movedist(u.ux0,u.uy0,x,y))
- extern char mlarge[];
-
- movedist(x0, x1, y0, y1)
- {
- register int absdx, absdy;
-
- absdx = abs(x1 - x0);
- absdy = abs(y1 - y0);
-
- return (absdx + absdy - min(absdx, absdy));
- }
- #endif
-
- /* If he has found the Amulet, make the wizard appear after some time */
- amulet(){
- register struct obj *otmp;
- register struct monst *mtmp;
-
- if(!flags.made_amulet || !flags.no_of_wizards)
- return;
- /* find wizard, and wake him if necessary */
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
- for(otmp = invent; otmp; otmp = otmp->nobj)
- if(otmp->olet == AMULET_SYM && !otmp->spe) {
- mtmp->msleep = 0;
- if(dist(mtmp->mx,mtmp->my) > 2)
- pline(
- "You get the creepy feeling that somebody noticed your taking the Amulet."
- );
- return;
- }
- }
-
- wiz_hit(mtmp)
- register struct monst *mtmp;
- {
- /* if we have stolen or found the amulet, we disappear */
- if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
- mtmp->minvent->spe == 0) {
- /* vanish -- very primitive */
- fall_down(mtmp);
- return(1);
- }
-
- /* if it is lying around someplace, we teleport to it */
- if(!carrying(AMULET_SYM)) {
- register struct obj *otmp;
-
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->olet == AMULET_SYM && !otmp->spe) {
- if((u.ux != otmp->ox || u.uy != otmp->oy) &&
- !m_at(otmp->ox, otmp->oy)) {
-
- /* teleport to it and pick it up */
- mtmp->mx = otmp->ox;
- mtmp->my = otmp->oy;
- freeobj(otmp);
- mpickobj(mtmp, otmp);
- pmon(mtmp);
- return(0);
- }
- goto hithim;
- }
- return(0); /* we don't know where it is */
- }
- hithim:
- if(rn2(2)) { /* hit - perhaps steal */
-
- /* if hit 1/20 chance of stealing amulet & vanish
- - amulet is on level 26 again. */
- if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
- && !rn2(20) && stealamulet(mtmp))
- ;
- }
- else inrange(mtmp); /* try magic */
- return(0);
- }
-
- #ifdef DGKMOD
- /* Check if a monster is carrying a particular item.
- */
- struct obj *
- m_carrying(mtmp, type)
- struct monst *mtmp;
- int type;
- {
- register struct obj *otmp;
-
- for(otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
- if(otmp->otyp == type)
- return(otmp);
- return((struct obj *) 0);
- }
-
- /* Remove an item from the monster's inventory.
- */
- m_useup(mon, obj)
- struct monst *mon;
- struct obj *obj;
- {
- struct obj *otmp, *prev;
-
- prev = ((struct obj *) 0);
- for (otmp = mon->minvent; otmp; otmp = otmp->nobj) {
- if (otmp == obj) {
- if (prev)
- prev->nobj = obj->nobj;
- else
- mon->minvent = obj->nobj;
- free((char *) obj);
- break;
- }
- prev = otmp;
- }
- }
-
- m_throw(x, y, dx, dy, range, obj)
- register int x,y,dx,dy,range; /* direction and range */
- register struct obj *obj;
- {
- register struct monst *mtmp;
- struct objclass *oclass = &objects[obj->otyp];
- char sym = obj->olet;
- int damage;
- extern char *exclam();
-
- bhitpos.x = x;
- bhitpos.y = y;
-
- if(sym) tmp_at(-1, sym); /* open call */
- while(range-- > 0) {
- bhitpos.x += dx;
- bhitpos.y += dy;
- if(mtmp = m_at(bhitpos.x,bhitpos.y)) {
- damage = index(mlarge, mtmp->data->mlet)
- ? oclass->wldam
- : oclass->wsdam;
- #ifdef KAA
- # ifdef KOPS
- if(obj->otyp == CREAM_PIE) damage = 0;
- # endif
- if(mtmp->data->ac + 8 <= rnd(20))
- miss(oclass->oc_name, mtmp);
- else {
- #endif
- hit(oclass->oc_name, mtmp, exclam(damage));
- mtmp->mhp -= damage;
- if(mtmp->mhp < 1) {
- pline("%s is killed!", (Blind) ? "It" : Monnam(mtmp));
- mondied(mtmp);
- }
- range = 0;
- #ifdef KAA
- # ifdef KOPS
- if(obj->otyp == CREAM_PIE) {
-
- pline("%s is blinded by the pie.", (Blind) ? "It" : Monnam(mtmp));
- if(mtmp->msleep) mtmp->msleep = 0;
- setmangry(mtmp);
- mtmp->mcansee = 0;
- mtmp->mblinded += rnd(25);
- if (mtmp->mblinded <= 0)
- mtmp->mblinded = 127;
- } else
- # endif
- if(obj->otyp == ENORMOUS_ROCK) {
- mksobj_at(ENORMOUS_ROCK, bhitpos.x, bhitpos.y);
- fobj->quan=1;
- stackobj(fobj);
- }
- }
- #endif
- }
- if (bhitpos.x == u.ux && bhitpos.y == u.uy) {
- if (multi)
- nomul(0);
- #ifdef KAA
- /* For giants throwing rocks, the rock which hits you shouldn't disappear. */
- # ifdef KOPS
- /* Cream pies must disappear if they hit or miss. */
- { int hit, blindinc, thitu();
- if (!(hit = thitu(8, (obj->otyp != CREAM_PIE) ? rnd(oclass->wldam) : 0, oclass->oc_name))
- && obj->otyp != CREAM_PIE
- # else
- if (!thitu(8, rnd(oclass->wldam), oclass->oc_name)
- # endif /* KOPS /**/
- || obj->otyp == ENORMOUS_ROCK) {
- #else
- if (!thitu(8, rnd(oclass->wldam), oclass->oc_name)) {
- #endif /* KAA /**/
- mksobj_at(obj->otyp, u.ux, u.uy);
- fobj->quan = 1;
- stackobj(fobj);
- }
- #if defined(KAA) && defined(KOPS)
- if(hit && obj->otyp == CREAM_PIE) {
- if(!Blind) pline("Yeech! You've been creamed.");
- else pline("There's something sticky all over your face.");
- /* blindfold keeps pie filling out of your eyes */
- if (!Blindfolded) {
- u.ucreamed += (blindinc = rnd(25));
- Blinded += blindinc;
- seeoff(0);
- }
- }
- }
- #endif
- range = 0;
- }
- tmp_at(bhitpos.x, bhitpos.y);
- #ifdef SINKS
- if(IS_SINK(levl[bhitpos.x][bhitpos.y].typ))
- break; /* thrown objects fall on sink */
- #endif
- }
- tmp_at(-1, -1);
- }
- #endif
-
- /* Return 1 if it's OK for the monster to move as well as (throw,
- * zap, etc).
- */
- inrange(mtmp)
- register struct monst *mtmp;
- {
- register schar tx,ty;
- #ifdef DGKMOD
- struct obj *otmp;
- register xchar x, y;
- #endif
- /* do nothing if cancelled (but make '1' say something) */
- if(mtmp->data->mlet != '1' && mtmp->mcan) return(1);
-
- /* spit fire only when both in a room or both in a corridor */
- #ifndef RPH
- if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return(1);
- #endif
- tx = u.ux - mtmp->mx;
- ty = u.uy - mtmp->my;
- #ifdef DGKMOD
- if ((!tx || !ty || abs(tx) == abs(ty)) /* straight line or diagonal */
- && movedist(tx, 0, ty, 0) < BOLT_LIM) {
- /* Check if there are any dead squares between. If so,
- * it won't be possible to shoot.
- */
- for (x = mtmp->mx, y = mtmp->my; x != u.ux || y != u.uy;
- x += sgn(tx), y += sgn(ty))
- if (!ACCESSIBLE(levl[x][y].typ))
- return(1);
-
- switch(mtmp->data->mlet) {
- #ifdef KOPS
- case 'O':
- #endif
- #ifdef KAA
- case '9':
- #endif
- case 'K':
- case 'C':
- /* If you're coming toward the monster, the monster
- * should try to soften you up with arrows. If you're
- * going away, you are probably hurt or running. Give
- * chase, but if you're getting too far away, throw.
- */
- x = mtmp->mx;
- y = mtmp->my;
- #ifdef KOPS
- otmp = (mtmp->data->mlet == 'O') ? m_carrying(mtmp, DART)
- # ifdef KAA
- : (mtmp->data->mlet == 'K') ? m_carrying(mtmp, CREAM_PIE)
- # endif
- #else
- otmp = (mtmp->data->mlet == 'K') ? m_carrying(mtmp, DART)
- #endif
- #ifdef KAA
- : (mtmp->data->mlet == '9') ? m_carrying(mtmp, ENORMOUS_ROCK)
- #endif
- : m_carrying(mtmp, CROSSBOW_BOLT);
- if (otmp && (!URETREATING(x,y)
- || !rn2(BOLT_LIM - movedist(x, u.ux, y, u.uy)))) {
- m_throw(mtmp->mx, mtmp->my, sgn(tx), sgn(ty),
- BOLT_LIM, otmp);
- if (!--otmp->quan )
- m_useup(mtmp, otmp);
- return(0);
- }
- break;
- #else
- if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
- || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
- switch(mtmp->mappearance) {
- #endif
- case 'D':
- /* spit fire in the direction of @ (not nec. hitting) */
- buzz((int) - 10 - (mtmp->dragon),
- mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
- break;
- #ifdef HARD
- case '&':
- demon_hit(mtmp);
- break;
- #endif
- case '1':
- if(rn2(WIZSHOT)) break;
- /* if you zapped wizard with wand of cancellation,
- he has to shake off the effects before he can throw
- spells successfully. Sometimes they fail anyway */
- if(mtmp->mcan ||
- #ifdef HARD
- !rn2(10)
- #else
- !rn2(2)
- #endif
- ) {
- if(canseemon(mtmp))
- pline("%s makes a gesture, then curses.",
- Monnam(mtmp));
- else pline("You hear mumbled cursing.");
-
- if(!rn2(3)) {
- mtmp->mspeed = 0;
- mtmp->minvis = 0;
- }
- if(!rn2(3)) mtmp->mcan = 0;
-
- } else {
- if(canseemon(mtmp)){
- if(!rn2(6) && !Invis) {
- pline("%s hypnotizes you.", Monnam(mtmp));
- nomul(-rn2(3) + 3); /* bug fix by ab@unido */
- break;
- } else
- pline("%s chants an incantation.", Monnam(mtmp));
- } else
- pline("You hear a mumbled incantation.");
- switch(rn2(Invis ? 5 : 6)) {
- case 0:
- /* create a nasty monster from a deep level */
- nasty();
- break;
- case 1:
- pline("\"Destroy the thief, my pets!\"");
- #ifdef HARD
- nasty();
- #endif
- aggravate(); /* aggravate all the monsters */
- /* fall into next case */
- case 2:
- if (flags.no_of_wizards == 1 && !rn2(3)) {
- /* if only 1 wizard, clone himself */
- pline("Double Trouble...");
- clonewiz(mtmp);
- }
- break;
- case 3:
- if(mtmp->mspeed == MSLOW) mtmp->mspeed = 0;
- else mtmp->mspeed = MFAST;
- break;
- case 4:
- mtmp->minvis = 1;
- break;
- case 5:
- /* Only if not Invisible */
- pline("You hear a clap of thunder!");
- /* shoot a bolt of fire or cold, or a sleep ray */
- /* or death, or lightning, but not magic missile */
- buzz(-rnd(5),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
- break;
- }
- }
- }
- if(u.uhp < 1) done_in_by(mtmp);
- }
- return(1);
- }
-
- aggravate()
- {
- register struct monst *mtmp;
-
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
- mtmp->msleep = 0;
- if(mtmp->mfroz && !rn2(5))
- mtmp->mfroz = 0;
- }
- }
-
- clonewiz(mtmp)
- register struct monst *mtmp;
- {
- register struct monst *mtmp2;
-
- if(mtmp2 = makemon(PM_WIZARD, u.ux, u.uy)) {
- flags.no_of_wizards = 2;
- mtmp2->mtame = mtmp2->mpeaceful = 0;
- unpmon(mtmp2);
- mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
- pmon(mtmp2);
- }
- }
-
- nasty() {
-
- #ifdef HARD
- register struct monst *mtmp;
- struct monst *mkmon_at();
- register int i, nastynum, tmp;
-
- nastynum = sizeof(nasties) - 1;
- tmp = (u.ulevel > 3) ? u.ulevel/3 : 1; /* just in case -- rph */
-
- for(i = rnd(tmp); i > 0; --i)
- if((mtmp = mkmon_at(nasties[rn2(nastynum)], u.ux, u.uy))) {
-
- mtmp->msleep = 0;
- mtmp->mpeaceful = 0;
- }
- #else
- (void) makemon((struct permonst *)0, u.ux, u.uy);
- #endif
- return(0);
- }
-
- #ifdef HARD
- /* Here, we make trouble for the poor shmuck who actually */
- /* managed to do in the Wizard. */
- intervene() {
-
- switch(rn2(6)) {
-
- case 0:
- case 1: pline("You feel vaguely nervous.");
- break;
- case 2: pline("You notice a black glow surrounding you.");
- rndcurse();
- break;
- case 3: aggravate();
- break;
- case 4: nasty();
- break;
- case 5: resurrect();
- break;
- }
- }
-
- wizdead(mtmp)
- register struct monst *mtmp;
- {
- flags.no_of_wizards--;
- if(! u.udemigod) {
-
- u.udemigod = TRUE;
- u.udg_cnt = rn1(250, 50);
-
- /* Make the wizard meaner the next time he appears */
- mtmp->data->mlevel++;
- mtmp->data->ac--;
- } else
- mtmp->data->mlevel++;
- }
-
-
- /* Let's resurrect the wizard, for some unexpected fun. */
- resurrect() {
- register struct monst *mtmp;
-
- if(mtmp = makemon(PM_WIZARD, u.ux, u.uy)) {
-
- mtmp->msleep = mtmp->mtame = mtmp->mpeaceful = 0;
- flags.no_of_wizards++;
- pline("A voice booms out...");
- pline("\"So you thought you could kill me, fool.\"");
- }
-
- }
- #endif /* HARD /**/
-